static inline void
render_outset_shadow_node (GskGLRenderer *self,
GskRenderNode *node,
- RenderOpBuilder *builder,
- const GskQuadVertex *vertex_data)
+ RenderOpBuilder *builder)
{
const GskRoundedRect *outline = gsk_outset_shadow_node_peek_outline (node);
GskRoundedRect offset_outline;
break;
case GSK_OUTSET_SHADOW_NODE:
- render_outset_shadow_node (self, node, builder, vertex_data);
+ render_outset_shadow_node (self, node, builder);
break;
case GSK_SHADOW_NODE: